| AVA Weapon Guide |
| NeonSoldierX | Date: Friday, 2009-October-23, 4:50:11 PM | Message # 1 |
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| Weapon Guide From AVA Forums, Links and Pics Not Shown. For Original Guide With Links and Pics Working click Here. Introduction to this Guide This guide is to help people familarize with the various weapons in the game Alliance of Valiant Arms and to learn all the details about them before actually purchasing and using them. Most likely not all of these guns will be out when AVA-ijji is full released however these are all the current weapons which are out in other versions of AVA and will eventually come out for AVA-ijji. Table of Contents: Introduction to this Guide ----> Post 1 Brief Explanation of Different Weapons ----> Post 1 - Primary Weapons - Permanent Weapons - Temporary Weapons - Permanent vs Temporary Weapons - Secondary Weapons - Close Combat Weapons - Grenades - Silencers Explanation of Performance Factors ----> Post 2 [Click Here to Skip to Post 2] Pointman ----> Post 2-3 - SubMachine Guns - Shotguns Rifleman ----> Post 3-4 - Assault Rifles [Click Here to Skip to Post 3] Sniperman ----> Post 4-5 - Sniper Rifles [Click Here to Skip to Post 4] Secondary Weapons ----> Post 5-6 [Click Here to Skip to Post 5] Close Combat Weapons ----> Post 6 [Click Here to Skip to Post 6] Grenades ----> Post 6 Weapon Tips ----> Post 7 - Weapon Basics - What You Have to Know - For Beginners - Weapon's Guide Abbreviations - Tips on Current AVA-ijji Weapons [Click Here to Skip to Post 7] Video Tutorials ----> Post 8 [Click Here to Skip to Post 8] Useful Links ----> Post 9 [Click Here to Skip to Post 9] Credits ----> Post 9 Brief Explanation of Different Weapons - Primary Weapons Your primary weapon goes in your number 1 slot. When you make a new character you are supplied with basic primary weapons and there are also weapons in which you can later use Euros to replace them. The weapons that are provided for you when you first start the game are permanent, but there are also weapons you can buy later that are temporary or permanent. Only primary weapons are customizable. Also, in order to customize, some weapons require you to have a special rail remodeling. - Permanent Weapons The prices of these weapons are 10 times that of buying them for temporary use. However, with the little amount it costs to repair them it is very beneficial to buy them permanently if you favor that weapon. If you continue to not repair the weapons, and the point when 80% maintenance is needed you will get a warning saying if you don’t repair your weapon that the performance of your weapon will drop quickly. However, if you repair your weapon it’s performance will go back as if it were brand new. The fee for rail remodeling, and the price of parts together are 10 times as expensive as temps, but after using up your temp parts your weapon will “de-grad” to it’s original status. Note: If you remodel the P90 to TR then the repair costs will become cheaper. - Temporary Weapons The price is one tenth that of permanent weapons, but the more you use the weapon, the weapons usage cage will go down. These weapons are unrepairable, and once your usage cage gets to 0 you won’t be able to use the weapon anymore. Although you will get a warning saying your weapon needs repairs, but in actuality you can’t repair the weapons. However, the performance of the weapon will not drop like permanent weapons do. Remolding fees and parts are also one tenth the price as permanent ones. One thing that should be noted, if your gun will expire before your parts you an actually sell your parts separately in exchange for Euros. - Permanent vs Temporary Weapons In my opinion permanent weapons are the better choice to go. In the longer run when compared to continually buying a temp weapon it is cheaper to buy permanent weapons. To add on, some weapons can only be bought permanently. However this is just my opinion and feel free to choose whichever of course. - Secondary Weapons Secondary weapons are in your number 2 slot. When you make a new character you’ll be given the P226 as a secondary weapon. Of the current sub weapons sold, all of them are impossible to repair and are not possible to buy permanently. - Close Combat Weapons Close Combat Weapons (knife) go under slot number 3. Currently when you make a character the only knife you can get is the field knife. The field knife never needs repairs and can be used indefinitely. - Grenades Grenades go under slot number 4. When you first make a new character you will be supplied with M67 hand grenades. The same as secondary weapons, all the current grenades are all sold temporarily and no upgrades can be made to them. - Silencers With the exception of a few guns, almost all the SMG and some of the secondary weapons you can attach a silencer. • Pros o Sound from your weapon will be silenced greatly o Your guns muzzle flash will disappear o When you hit your enemies the direction the damage came from will not be shown to them. • Cons o The strength of your gun will greatly decrease o The size of your gun will increase and so even though you’re hiding behind something your gun may stick out giving away where you’re hiding o It takes time to put the silencer on and makes noise as you do it
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:50:27 PM | Message # 2 |
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| Explanation of Performance Factors + Weapons Data Damage – Amount of damage per bullet Range – Range until bullets start to do less damage Accuracy – The accuracy of the first shot Stability – Recoil/How big your aimer becomes when doing continuous fire and how long it takes for the aimer to go back to “stable” size Mobility – Speed in which you move while holding the gun Rate of Fire – The speed in which you fire continuously. Ammo - Amount of bullets per clip. Aim Stability - This refers to how fast your crosshair recovers from fully open to it's minimum cross hair size between shots. Recoil Shape Factor – This refers to how your gun will move during recoil. Some guns go in Z shapes, some V shapes, and some I shapes. Examples: Z shape = m4a1 V shape = Dragunov I shape = Aks-74u O shape = G36 Rail burst mod Weapons with Images in English - Weapons that are already out for AVA-ijji Unreleased Guns - Weapons that are out in all other versions of AVA but not yet out for AVA-ijji. These weapons will be the ones which will probably be the first to be released. New Guns - These are the guns which are new to AVA-Korea and have yet to be released in other versions of AVA. These weapons will probably take the longest to come to ijji. Pointman Sub-Machine Guns MP5A3 Custom Shop Parts Name MP5A3 Upgrade Kit - Price 2.6k Euros - Stats +1 Damage, +2 Accuracy, +5 Ammo Burst Barrel - Price 1.2k Euros - Stats -1 Accuracy, +2 Rate of Fire Sharp Shooter Barrel - Price 1.2k Euros - +2 Accuracy, -1 Rate of Fire Stability Upgrade - Price 1k Euros - +2 Stability, -1 Rate of Fire Shock Absorber - Price 1k Euros, -1 Stability Bizion PP-19 Note: The size in your magazine and the amount of ammo you can carry is changeable upon receiving skills and using various accessories (bought with gcoins) Custom Shop Parts Name Burst Barrel - Temp Price 110 Euros - Stats -1 Accuracy, +2 Rate of Fire Spetsnaz Edition - Temp Price 110 Euros - Stats +1 Accuracy, +2 Stability, -2 Mobility Mechanism Upgrade - Temp Price 100 Euros - Stats -1 Accuracy, +1 Rate of Fire Cylinder Upgrade - Temp Price 150 Euros - Stats +2 Damage, -1 Stability Human Engineering Grip (Direct Translation) - Temp Price 100 Euros - Stats +1 Accuracy 9mm Para. Magazine - Temp Price 120 Euros - Stats +2 Damage, -11 Ammo Bizon PP-19 MK.II - Information Unavailable MP5K-PDW Note: This gun can not be customized but it can be upgraded to the MP5K Rail Gun for 3k Euros Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Range Stability Upgrade - Temp Price 1k Euros - Stats +2 Stability, -1 Rate of Fire Mechanism Upgrade - Temp Price 1k Euros - Stats -1 Stability, +1 Rate of Fire Silicon Grip - Temp Price 1.2k Euros - Stats +1 Stability Human Engineering Grip (Direct Translation) - Stats +1 Accuracy MP5K Rail MK.II - Information Unavailable Uzi [Click Here for Example Video of Uzi] Custom Shop Parts Name Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Exchangeable Magaizine Type - Temp Price 1.5k Euros - Stats +7 Ammo Silicon Grip - Temp Price 1.2k Euros - +1 Stability UMP45 [Click Here for an Example Video of UMP] Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Laser Sight MK II - Temp Price 1.2k Euros - Stats +2 Accuracy, -2 Mobility Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Range 99mm Para. Barrel - Temp Price 1k Euros - Stats -3 Damage, +2 Accuracy, +5 Ammo Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Mechanism Upgrade - Temp Price 1k Euros - Stats -1 Accuracy, +1 Rate of Fire Aim Shot Upgrade - Temp Price 2k Euros - Note: It won't increase stats but improves your aim while firing. Soft Grip - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Stability Kabon Grip - Temp Price 800 Euros - Stats +1 Stability Aim Shot Shock Absober - Temp Price 1k Euros - Note: Ability to control recoil better during fire. Custom R.C Stock - Temp Price 1.2k Euros - Stats +1 Accuracy Unreleased Guns P90 Note: Gun can be upgraded to the P90 TR for 3k Euros. Stats: 30 Damage, 22 Range, 45 Accuracy, 42 Stability, 80 Mobility, 73 RoF, 50 Ammo Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Dot (x2 HS) - Temp Price 800 - Stats +3 Range Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Mobility Top Class Sub-Laser - Temp Price 100 Euros - Note: Decrease in long distance shot's damage will not go down for the first few shots Veteran Mechanism - Temp Price 1k Euros - Stats -1 Accuracy, +2 Stability Lightened Trigger - Temp Price 2k Euros - Note: Gain better control during rapid fire however the spread (in your aimer) will take longer to recover. P90 TR MK.II - Information Not Available. AKS-74U [Click Here for Example Video of AKS-74U] Stats: 36 Damage, 30 Range, 40 Accuracy, 28 Stability, 70 Mobility, 65 RoF, 30 Ammo Custom Shop Parts Name Burst Barrel -Temp Price 110 Euros - Stats -1 Accuracy, +2 Rate of Fire Mechanism Upgrade - Temp Price 100 Euros - Stats -1 Accuracy, +1 Rate of Fire Stability Upgrade - Temp Price 130 Euros - Stats +2 Stability, -1 Rate of Fire Human Engineered Grip - Temp Price 110 Euros - Stats +1 Accuracy Reddock - Information Not Available Picture of Redduck KBP PP-2000 Stats: 32 Damage, 20 Range, 40 Accuracy, 28 Stability, 92 Mobility, 68 RoF, 44 Ammo Custom Shop Parts Name Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Range PK-AS (x1.5) - Temp Price 800 Euros - Stats +3 Range Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire 7N31 AP Bullet Exchange - Temp Price 1.8k Euros - Stats +3 Damage, -24 Ammo Soft Grip - Temp Price 1.2k Euros - Stats -1 Accuracy, +2 Stability Hard Grip - Temp Price 1.2k Euros - Stats +1 Stability SG552 Commando [Click Here for Example Video of SG552] Stats: 36 Damage, 30 Range, 42 Accuracy, 35 Stability, 70 Mobility, 68 RoF, 30 Ammo Custom Shop Parts Name Information not Available Note: Gun can be upgraded to Brown Cluster - No Information Available at the Moment PPSh41 Stats: 31 Damage, 25 Range, 40 Accuracy, 38 Stability, 60 Mobility, 70 RoF, 71 Ammo [Click Here for Example Video of PPSh41] Note: Can only be received through capsules (gamble items) and is uncustomizable. Note2: Image of kill log using this gun. New Guns for Pointman - Just Basic Information Note: All of the below SMGs can not be bought temporarily. Kriss Super V Stats: 34 Damage, 19 Range, 41 Accuracy, 44 Stability, 78 Mobility, 80 RoF, 13 Ammo [Click Here for Example Video of Kriss Super V] M4 Spectre Stats: 33 Damage, 27 Range, 35 Accuracy, 36 Stability, 80 Mobility, 65 RoF, 50 Ammo [Click Here for Example Video of M4 Spectre] K1A1 Rail Stats: 35 Damage, 28 Range, 40 Accuracy, 38 Stability, 70 Mobility, 67 RoF, 30 Ammo MP7A1 Stats: 27 Damage, 20 Range, 42 Accuracy, 44 Stability, 92 Mobility, 81 RoF, 30 Ammo SR-2M Veresk Stats: 33 Damage, 22 Range, 40 Accuracy, 28 Stability, 92 Mobility, 81 RoF, 20 Ammo [Click Here for Example Video of SR-2M Veresk] Custom Shop Parts Name Magazine Exchangeable Type - Temp Price 1.5k Euros - Stats -2 Mobility, +10 Ammo L2A3 Stats: 32 Damage, 25 Range, 45 Accuracy, 44 Stability, 60 Mobility, 65 RoF, 32 Ammo Note: This gun can only be obtained through capsules. ---------------------------------------------------------------------------------------------------------- Shot Guns Remington 870 - Pump Stats: 85 Damage, 10 Range, 30 Accuracy, 20 Stability, 40 Mobility, 15 RoF, 7 Ammo [Click Here to View Example Video of Remington 870] Custom Shop Parts Name Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Reinforcement Barret - Temp Price 1k Euros - Stats +1 Ammo [Continued on the Next Post] [Click Here for List of Temp and Perm Pricing of Guns]
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:50:55 PM | Message # 3 |
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| [Continued from Previous Post] Pointman Shot Guns SPAS-12 - Semi-Automatic Stats: 75 Damage, 10 Range, 30 Accuracy, 15 Stability, 35 Mobility, 35 RoF, 5 Ammo [Click Here to View Example Video of SPAS-12] Custom Shop Parts Name Shock Upgrade - Temp Price 1.5k Euros - Stats +2 Accuracy, -2 Rate of Fire Reload Ammo Upgrade - Temp Price 2k Euros - Stats +3 Ammo New Guns - Basic Information Benelli M1014 - Semi-Automatic Stats: 90 Damage, 8 Range, 35 Accuracy, 15 Stability, 45 Mobility, 30 RoF, 6 Ammo [Click Here to View Example Video of Benelli M1014] Custom Shop Parts Name Can be Upgraded to Desert River Saiga12 - Semi-Automatic Stats: 80 Damage, 10 Range, 30 Accuracy, 15 Stability, 40 Mobility, 40 RoF, 6 Ammo -------------------------------------------------------------------------------------------------------- Rifle Man Assault Rifles G3A3 [Click Here to View Example Video of G3A3] Custom Shop Parts Name G3A3 Upgrade Kit - Temp Price 2.6K Euros - Stats +18 Damage, -6 Stabliity, -5 Ammo Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Veteran Mechanism - Temp Price 1k Euros - Stats -1 Accuracy, +2 Stability Mechanism Upgrade - Temp Price 1k Euros - Stats -1 Accuracy, +1 Rate of Fire Weight Grip - Temp Price 1k Euros - Stats +1 Stability, -1 Mobility Aim Shot Helper - Improved Accuracy M4A1 [Click Here to View Example Video of M4A1] Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Laser Sight Mk.II - Temp Price 1.2k Euros - Stats +2 Accuracy, -2 Mobility Dot (x2 HS) - Temp Price 1k Euros - Stats +3 Range ACOG (x4) - Temp Price 1.6k Euros - Stats +6 Range Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Burst Barrel Mk.II - Temp Price 1.3k Euros - Stats =1 Accuracy, +3 Rate of Fire Accuracy Trigger - Temp Price 1k Euros - Stats +2 Accuracy, -1 Stability Aim Shot Upgrade - Temp Price 2k Euros - Note: Better control of fire and rate of fire will not drop. Aim Shot Helper - Temp Price 1k Euros - Note: Improved Accuracy Prototype Grip - Temp Price 1k Euros - +2 Stability Recoil Control Stoke - Temp Price 1.2k Euros - Stats +1 Stability NotE: Gun can be upgraded to M4A1 MK.II M16A2 [Click Here to View Example Video of M16A2] Custom Shop Parts Name Long Range - Temp Price 1k Euros - Stats +2 Range, -1 Stability Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Light Stoke - Temp Price 800 Euros - Stats -2 Stability, +2 Mobility Shock Absorber - Temp Price 1k Euros - Accuracy +1 Accuracy, -1 Stability AK47 [Click Here to View Example Video of AK 47] Custom Shop Parts Name Rifling Reinforcement Barrel - Temp Price 1k Euros - Stats +3 Damage, -1 Stability, -1 Rate of Fire Aim Shot Upgrade - Temp Price 800 Euros - Note: Control during fire increases and rate of fire doesn't decrease Aim Shot Helper - Temp Price 1k Euros - Increased Accuracy Light Stoke - Temp Price 800 Euros - Stats -1 Stability, +2 Mobility Note: Gun can be upgraded to Zeebra Karashini (<---Not sure how to translate name) Note2: Gun can further be upgraded to Ak-47 MK.II FA-MAS F1 Note: Gun can be upgraded to FA-MAS G2 [Click Here to View Example Video of FA-MAS] Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Range Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Veteran Mechanism - Temp Price 1.2k Euros - Stats +2 Stability, -1 Accuracy Stability Upgrade - Temp Price 1k Euros - Stats +2 Stability, -1 Rate of Fire Swap Grip - Temp Price 800 Euros - Note: Handles ammo faster Hard Grip - Temp Price 1k Euros - Stats +1 Stability Shock Absorber - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Recoil Control Stoke - Temp Price 1.2k Euros - Stats +1 Stability Custom R.C. Stoke 1.5k Euros - Stats +3 Stability Unreleased Guns G36 Stats: 36 Damage, 50 Range, 72 Accuracy, 55 Stability, 50 Mobility, 50 RoF, 30 Ammo [Click Here to View Example Video of G36] Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Range Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Stability Upgrade - Temp Price 1k Euros - Stats +2 Stability, -1 Rate of Fire Silicon Grip - Temp Price 1.2k Euros - Stats +1 Stability Hard Grip - Temp Price 1.2k Euros - Stats +1 Stability Shock Absorber - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Note: Gun can be upgarded to G36 Rail AK-74M Stats: 39 Damage, 50 Range, 72 Accuracy, 35 Stability, 45 Mobility, 47 RoF, 30 Ammo [Click Here to View Example Video of AK-74M] Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility ACOG(x4) - Temp Price 1.6k Euros - Stats +6 Range Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, +1 Rate of Fire Rifling Reinforcement Barrel - Temp Price 1k Euros - Stats +3 Damage, -1 Stablitiy, -1 Rate of Fire Mechanism Upgrade - Temp Price 1k Euros - Stats -1 Accuracy, +1 Rate of Fire Veteran Mecahnism - Temp Price 1k Euros - Stats -1 Accuracy, +2 Stability Weight Grip - Temp Prcie 1k Euros - Stats +1 Stability, -1 Mobility Light Grip - Temp Price 800 Euros - Stats -2 Stability, +2 Mobility Recoil Control Stoke - Temp Price 1.2k Euros - Stats +1 Stability AUG-A1 Stats: 35 Damage, 52 Range, 75 Accuracy, 40 Stability, 45 Mobility, 48 RoF, 30 Ammo [Click Here to View Example of AUG-A1] Note: Gun can be upgraded to AUG-A3 Custom Shop Parts Name Laser Sight - Temp Price 1k Euros - Stats +1 Accuracy, -1 Mobility ACOG(x4) - Temp Price 1.6k Euros - Stats +6 Range Heavy Barrel - Temp Price 1.2k Euros - Stats +1 Range, +1 Accuracy, -1 Stability, -1 Rate of Fire Stability Upgrade - Temp Price 1k Euros - Stats +2 Stability, -1 Rate of Fire Accuracy Trigger - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Aim Shot Helper - Temp Price 1k Euros - Note: Aim increases while shooting Aim Shot Shock Absorber - Temp Price 1k Euros - Information Not Available AN-94 Stats: 39 Damage, 50 Range, 72 Accuracy, 35 Stability, 45 Mobility, 47 RoF, 30 Ammo [Click Here to View Example Video of AN-94] [Click Here to View Example Video #2 of AN-94] Custom Shop Parts Name Long Range - Temp Price 1.2k Euros - Stats +2 Range, -1 Stability Burst Barrel - Temp Price 1k Euros - Stats -1 Accuracy, +2 Rate of Fire Aim Shot Helper - Temp Price 1k Euros - Note: Improves aim while shooting Human Engineered Grip - Temp Price 1.1k Euros - Stats +1 Accuracy Shock Absorber - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Recoil Control Stoke - Temp Price 1.2k Euros - Stats +2 Stability Note: Gun can be upgraded to Dark Duck Hunt IMI TAR-21 Stats: 33 Damage, 45 Range, 58 Accuracy, 60 Stability, 52 Mobility, 60 RoF, 30 Ammo [Click Here to View Example Video of TAR-21] Custom Shop Parts Name Dot (x2 HS) - Temp Price 800 Euros - Stats +3 Accuracy Burst Barrel - Temp Price 1k Euros - Stats -1 Accuracy, +2 Rate of Fire Stability Upgrad - Temp Price 1k Euros - Stats +2 Stability, -1 Rate of Fire Swing Grip - Temp Price 800 Euros - Notes: Handle Ammo Better Shock Absorber - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Note: Gun can be upgraded to White Desert [Continued in Next Post] [Click Here for List of Temp and Perm Pricing of Guns]
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:51:14 PM | Message # 4 |
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| [Continued from Previous Post] Rifle Man Assault Rifles SG550 Stats: 40 Damage, 50 Range, 78 Accuracy, 40 Stability, 50 Mobility, 52 RoF, 30 Ammo [Click Here to View Example Video of SG550] [Click Here to View Example Video #2 of SG550] Custom Shop Parts Name Note: Gun can be upgraded to Wood Round Special Sako Rk95 Stats: 43 Damage, 48 Range, 62 Accuracy, 43 Stability, 47 Mobility, 49 RoF, 30 Ammo [Click Here to View Example Video of Sako Rk95] Custom Shop Parts Name Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Weight Grip - Temp Price 1k Euros - Stats +1 Stability, -1 Mobility Shock Aborber - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Recoil Control Stoke - Temp Price 1.2k - Stats +1 Stability Note: Gun can be upgraded to Somi Blue New Guns - Basic Information L85A2 Stats: 36 Damage, 34 Range, 64 Accuracy, 62 Stability, 34 Mobility, 47 RoF, 30 Ammo [Click Here to View Example Video of L85A2] M14 EBR Stats: 46 Damage, 52 Range, 77 Accuracy, 33 Stability, 40 Mobility, 42 RoF, 20 Ammo [Click Here to View Example Video of M14 EBR] K2 Rail Stats: 36 Damage, 45 Range, 75 Accuracy, 60 Stability, 47 Mobility, 48 RoF, 30 Ammo [Click Here to View Example Video of K2 Rail] Custom Shop Parts Name Dot (x2 HS) - Temp Price 1k Euros - Stats +3 Range Rifling Reinforcement Barrel - Temp Price 1k Euros - Stats +3 Damage FN FNC Stats: 35 Damage, 48 Range, 60 Accuracy, 55 Stability, 50 Mobility, 55 RoF, 30 Ammo [Click Here to View Example Video of FN FNC] Custom Shop Parts Name Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Sharp Shooter BArrel - Temp Price 1.2k Euros - Accuracy +2, Rate of Fire +1 Rifling Reinforcement Barrel - Temp Price 1k Euros - Stats +3 Damage, -1 Stability, -1 Rate of Fire Burst Barrel - Temp Price 1.1k Euros - Stats -1 Accuracy, +2 Rate of Fire HK416 Stats: 38 Damage, 42 Range, 62 Accuracy, 60 Stability, 55 Mobility, 67 RoF, 30 Ammo [Click Here to View Example Video of HK416] Rx4-Storm Stats: 33 Damage, 50 Range, 77 Accuracy, 38 Stability, 50 Mobility, 46 RoF, 30 Ammo [Click Here to View Example Video of Rx4-Storm] C7A2 Stats: 36 Damage, 45 Range, 58 Accuracy, 60 Stability, 50 Mobility, 58 RoF, 30 Ammo [Click Here to View Example Video of C7A2] Stg44 Stats: 37 Damage, 45 Range, 64 Accuracy, 58 Stability, 36 Mobility, 45 RoF, 30 Ammo Note: Gun can only be obtained trhough a lucky capsule. M4A1 Bumblebee Stats: 34 Damage, 42 Range, 65 Accuracy, 52 Stability, 55 Mobility, 67 RoF, 30 Ammo Note: Gun can only be obtained trhough a lucky capsule. Note2: This is what the kill log looks like when you kill someone with the gun. ---------------------------------------------------------------------------------------------------- Sniper Rifle Man Sniper Rifles M24 - Bolt [Click Here for Example Video of M24] Custom Shop Parts Name M24 Upgrade Kit - Temp Price 2.6k Euros - Stats +3 Damage, +5 Range Long Range - Temp Price 1k Euros - Stats +2 Range, -1 Stability Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Sharp Shooter Scope - Temp Price 1k Euros - Note: Won't Auto Zoom after Firing (Maybe messed up translation) Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility Shock Absorber - Temp Price 1k Euros - +1 Accuracy, -1 Stability Scope Instability Squatting - 0 Standing - .5 Running - 2.5 Jumping 18 SV 98 - Bolt [Click Here for Example Video of SV 98] Custom Shop Parts Name Accuracy Scope - Perm Price 800 Euros//Temp Price 80 Euros - Stats +3 Range 7.62 x 54 R Barrel - Perm Price 1.8k Euros//Temp Price 180 Euros - Stats +5 Damage, -2 Stabliity Accuracy Trigger - Perm Price 1k Euros//Temp Price 100 Euros - Stats +1 Accuracy, -1 Stability Veteran Mechanism - Perm Price 1k Euros//Temp Price 100 Euros - Stats +1 Rate of Fire Swing Grip - Perm Price 800 Euros//Temp Price 80 Euros - Note: Increase in Accuracy Scope Instability Squatting - 0 Standing - .5 Running - 2 Jumping 16 Note: Can be upgraded to Ruby Hunt Galil Sniper - Semi-Automatic [Click Here for Example Video of Galil Sniper] Custom Shop Parts Name Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Sharp Shooter Barrel MK.II - Temp Price 1.5k Euros - Note: Increases Accuracy While Shooting Fire Mechanism - Temp Price 1.5k Euros - Stats +2 Rate of Fire Fire Machanism MK.II - Temp Price 1.8k Euros - Stats +3 Rate of Fire Swing Grip - Temp Price 800 Euros - Note: Handles Reloading Faster Light Stoke - Temp Price 800 Euros - Stats -2 Stability, +2 Mobility Fast Reaction - Temp Price 1.2k Euros - Stats +2 Stability, -3 Mobility, +1 Rate of Fire MSG90A1 - Semi-Automatic [Click Here for Example Video of MSG90A1] Custom Shop Parts Name Accuracy Scope - Temp Price 800 Euros - Stats +3 Accuracy Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Long Range - Temp Price 1k Euros - Stats +2 Range, -1 Stability Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Rifling Reinforcement Barrel - Temp Price 1k Euros - Stats +8 Damage, -1 Stability, -1 Rate of Fire Stability Upgrade - Temp Price 1.1k Euros - Stats +2 Stability, -1 Rate of Fire Weight Grip - Temp Price 1k Euros - Stats +1 Stability, -1 Mobility Light Stoke - Temp Price 800 Euros - Stats -2 Stability, +2 Stability Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility Special Force Edition - Temp Price 1.8k Euros - Stats +5 Accuracy, -2 Stability, -2 Mobility PSG-1 Stoke - Temp Price 1.2k Euros - Stats +3 Stability Scope Instability Squatting - 0 Standing - .5 Running - 13 Jumping 18 [Click Here for List of Temp and Perm Pricing of Guns] [Continued on Next Post]
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:51:32 PM | Message # 5 |
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| [Continued from Previous Post] Sniper Rifle Man Sniper Rifles Unreleased Guns TPG-1 - Bolt Stats: 100 Damage, 95 Range, 95 Accuracy, 10 Stability, 12 Mobility, 5 RoF, 5 Ammo [Click Here for Example Video of TPG-1] Custom Shop Parts Name High Percentage Scope - Temp Price 1k Euros - Stats +4 Range .338Labua Barrel - Temp Price 2.5k Euros - Stats +10 Damage, -2 Stability Accuracy Trigger - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Human Engineered Grip - Temp Price 1.1k Euros - Stats +1 Accuracy Weight Grip - Temp Price 1.1k Euros - Stats +1 Stability, -1 Mobility Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility Shock Absorber - Temp Price 1k Euros - Stats +1 Acuracy, -1 Stability Scope Instability Squatting - 0 Standing - .1 Running - 18 Jumping 18 Note: Gun can be upgraded to LaVan Grey AWM - Bolt Stats: 95 Damage, 88 Range, 97 Accuracy, 20 Stability, 20 Mobility, 12 RoF, 5 Ammo [Click Here for Example Video of AWM] [Click Here for 2nd Example Video of AWM] Custom Shop Parts Name High Accuracy Scope - Temp Price 800 Euros - Stats +3 Range .338Labua Barrel - Temp Price 2.5k Euros - Stats +10 Damage, -2 Stability Accuracy Trigger - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Light Weighted Barrel - Temp PRice 800 Euros - Stats -1 Range, +1 Mobility, +2 Rate of Fire Sniper Trigger - Temp Price 1.5k Euros - Stats +2 Accuracy Weight Grip - Temp Price 1k Euros - Stats +1 Stability, -1 Mobility Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility Shock Absorber - Temp Price 1k Euros - Stats +1 Acuracy, -1 Stability Scope Instability Squatting - 0 Standing - .1 Running - 18 Jumping 18 Note: Gun can be upgraded to Swedish Camo Dragunov SVD - Semi-Automatic Stats: 86 Damage, 60 Range, 91 Accuracy, 35 Stability, 18 Mobility, 28 RoF, 10 Ammo [Click Here for Example Video of Dragunov SVD] Custom Shop Parts Name Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Light Weighted Barrel - Temp Price 800 Euros - Stats -1 Range, +1 Mobility, +2 Rate of Fire Stability Upgrade - Temp Price 1.5k Euros - Stats +2 Stability, -1 Rate of Fire Weight Grip - Temp Price 1k Euros - Stats +1 Stability, -1 Mobility Light Stoke - Temp Price 800 Euros - Stats -2 Stability, +2 Mobility Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility Fast Reaction - Temp Price 1.3k Euros - Stats +2 Stability, -3 Mobility, +1 Rate of Fire Scope Instability Squatting - .25 Standing - .75 Running - 1.5 Jumping 14 Note: Gun can be upgraded to Ivory Woodround VSS - Semi-Automatic Stats: 55 Damage, 55 Range, 80 Accuracy, 38 Stability, 22 Mobility, 37 RoF, 10 Ammo [Click Here for Example Video of VSS] Custom Shop Parts Name Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Rapid Fire Mechanism - Temp Price 1.5k Euros - Stats +2 Rate of Fire Swing Grip - Temp Price 800 Euros - Note: Handles Ammo Faster Fast Reaction - Temp Price 1.3k Euros - Stats +2 Stability, -3 Mobility, +1 Rate of Fire New Guns - Basic Information Knight's SR-25 - Semi-Automatic Stats: 85 Damage, 88 Range, 92 Accuracy, 23 Stability, 12 Mobility, 26 RoF, 20 Ammo [Click Here for Example Video of Knight's SR-25] Custom Shop Parts Name Quick Scope - Temp Price 1k Euros - Note: Takes less time to view scope Long Range Barrel - Temp Price 1k Euros - Stats +2 Range, -1 Stability Sharp Shooter Barrel - Temp Price 1.2k Euros - Stats +2 Accuracy, -1 Rate of Fire Stability Upgrade - Temp Price 1.5k Euros - Stats +2 Stability, -1 Rate of Fire Accuracy Trigger - Temp Price 1k Euros - Stats +1 Accuracy, -1 Stability Swag Grip - Temp Price 800 Euros - Note: Handles Ammo Better Light Stoke - Temp Price 800 Euros - Stats -2 Stability, +2 Mobility Heavy Stoke - Temp Price 800 Euros - Stats +2 Stability, -2 Mobility FR-F2 - Bolt Stats: 95 Damage, 80 Range, 92 Accuracy, 30 Stability, 20 Mobility, 20 RoF, 5 Ammo [Click Here for Example Video of FR-F2] IMI 99SR - Semi-Automatic Stats: 82 Damage, 80 Range, 85 Accuracy, 25 Stability, 18 Mobility, 30 RoF, 25 Ammo KAR-98K - Bolt Stats: 96 Damage, 86 Range, 95 Accuracy, 22 Stability, 20 Mobility, 18 RoF, 5 Ammo [Click Here for Example Video of KAR-98K] Note: This gun can only be obtained through capsules. ---------------------------------------------------------------------------------------------------- Secondary P226 - Semi-Automatic Note: Starter Gun. Note2: Can use silencer. Unreleased Guns Glock 21C - Semi-Automatic Stats: 34 Damage, 10 Range, 60 Accuracy, 40 Stability, 95 Mobility, 35 RoF, 13 Ammo Beretta 92FS - Semi-Automatic Stats: 34 Damage, 10 Range, 65 Accuracy, 45 Stability, 95 Mobility, 35 RoF, 15 Ammo Cz75 - Semi-Automatic Stats: 33 Damage, 10 Range, 60 Accuracy, 50 Stability, 95 Mobility, 35 RoF, 16 Ammo Skorpion vz.61 - Full Automatic Stats: 29 Damage, 10 Range, 30 Accuracy, 30 Stability, 90 Mobility, 75 RoF, 10 Ammo Stechkin APS - Full Automatic Stats: 27 Damage, 10 Range, 35 Accuracy,25 Stability, 90 Mobility, 70 RoF, 20 Ammo Desert Eagle - Semi-Automatic Stats: 60 Damage, 10 Range, 50 Accuracy, 20 Stability, 70 Mobility, 20 RoF, 7 Ammo [Click Here to View Example Video of Desert Eagle] Note: Can only obtain this gun through events. [Continued on Next Post] [Click Here for List of Temp and Perm Pricing of Guns]
IGN- NeonSoldierX Xfire- NeonSoldierX
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:51:51 PM | Message # 6 |
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| [Cotinued from Previous Post] Secondary New Guns - Basic Information Note: The below 3 hand guns are all permament. Mk.23 SOCOM - Semi-Automatic Stats: 40 Damage, 12 Range, 60 Accuracy, 50 Stability, 70 Mobility, 25 RoF, 12 Ammo Note: Gun costs 27k Euros. TMP - Full Automatic Stats: 28 Damage, 12 Range, 60 Accuracy, 50 Stability, 70 Mobility, 25 RoF, 12 Ammo [Click Here to View Example Video of TMP w/VSS] Note: Gun costs 21k Euros. Walther P38 - Semi-Automatic Stats: 60 Damage, 5 Range, 60 Accuracy, 50 Stability, 95 Mobility, 35 RoF, 7 Ammo Note: Can only be obtained through capsule. ---------------------------------------------------------------------------------------------------- Knives Field Knife Stats: 35 Damage, 5 Range, 80 Accuracy, 25 Stability, 80 Mobility, 25 RoF, 1 Ammo [Click Here to View Example Video of Field Knife] Note: Starter weapon. Camo Harpoon Knife Stats: 50 Damage, 5 Range, 80 Accuracy, 25 Stability, 80 Mobility, 25 RoF, 1 Ammo [Click Here to View Example Video of Harpoon Knife - Skip to 3:38] Note: Can only be obtained through AVA-Boxes. Item expires after 30 days. New Knife - Basic Information Tunarok Knife Stats: ?? Damage, ?? Range, ?? Accuracy, ?? Stability, ?? Mobility, ?? RoF, 1 Ammo Note: Image of having knife equiped. Note2: Knife is only obtained through events. ---------------------------------------------------------------------------------------------------- Grenades [Click Here to Compare Difference of Using Grenades With and Without Throw Skills] MK3A2 Stats: 100 Damage, 30 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 1 Ammo AN-M8 HC Stats: 0 Damage, 30 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 2 Ammo Unreleased Grenades M67 Stats: 100 Damage, 15 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 1 Ammo M67 Supply Stats: 100 Damage, 15 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 1 Ammo M18 RED HC Stats: 0 Damage, 30 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 2 Ammo Note: Above is an image in game use. M18 YELLOW HC Stats: 0 Damage, 30 Range, 0 Accuracy, 0 Stability, 80 Mobility, 0 RoF, 2 Ammo Note: Above is an image in game use. New Grenades - Basic Information M116A1 Flash Bang Information Not Available [Click Here for List of Temp and Perm Pricing of Guns]
IGN- NeonSoldierX Xfire- NeonSoldierX
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| NeonSoldierX | Date: Friday, 2009-October-23, 4:52:45 PM | Message # 7 |
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| Weapon Tips -I'll be adding brief tips about each gun Weapons Tips Abbreviations SS – Referring to the Sharp Shooter Upgrade RoF – Rate of Fire PM – Point man RM – Rifle Man SM – Sniper Rifle Man SMG – Sub-Machine Gun AR – Automatic Rifle SR – Sniper Rifle HS – Head Shot Weapon Basics - What You Have to Know - For Beginners 1) In Game Money Use your money wisely. Sure it's fun to buy armor parts or various nades, but I wouldn't recommend doing this so early on as you will start to run out of money fast. 2) Choose Your Primary Weapon Wisely! I can't stress this enough. Don't choose a weapon because it looks awesome or because the frag vid you saw for that weapon pwns. Read up on the weapon and see how it works first and then buy it. This way you don't end up buying some really expensive gun only to find out you suck using it and you end up selling it losing money. An easy way to "test" a weapon is to pick it up in game after you've killed someone who was using it. That way you are not using any of your money and you're getting a first hand experience with it. 3) Every Weapon is Different You must keep this in mind when buying a weapon. Some guns are better at mowing people down fast, some are better at picking off people and then retreating, some are good at certain distances etc etc. Read the above part of this guide to see how a gun will be like to see if it will fit with your style of play. 4) Starter Guns Are NOT NOOB Keep your starter weapons for as long as you need. It will help you not only master a gun, but it will help you get a feel for the game before you start experimenting with other guns and will help you save money in the long run for when you want to buy some more heavy duty weapons. Point Man SMG SMG - Reviews - MP5A3 AVA-ijji User Rating 5.8 Probably one of the easiest guns you’ll ever use in AVA. Because you are very mobile when using this gun, this is an ideal smg for the point man and when equipped you should be the person in the front line attacking with speed and burst fire. If you use the Burst Upgrade then I highly recommend using this gun for close range, if you add the SS Barrel then I recommend staying kind of mid-range since you’ll still hit your enemies from that range while being able to back off for cover if you need it. Not only that, because you can also use a silencer with this gun, makes this smg one of best in terms of having specialties for various situations. As an ideal weapon it is kind of safe to say it is too strong. However, up against guns like TAR you will probably loose. That being said, as a means to save money I would highly recommend to keep using this weapon and upgrading it until you have racked up a lot of Euros. - Bizon PP-19 AVA-ijji User Rating 7.4 For this gun the thing you must do is upgrade the gun to have a better RoF. If you don’t do that then you will most likely end up loosing to other PM. With that being said, I would also recommend upgrading with the spetzna to make easier HS. That being said, not only is the RoF quite low, but the power of the gun is also a bit lower when compared to other SMGs. That being said, it is a semi-good gun to use during Prison. - Uzi AVA-ijji User Rating 8.7 This gun is great for maps with small corridors. This weapon is purely close range only though. It’s great to mow down guys who are close by, but if you’re playing a map that is big and has open spaces just don’t use this weapon because there are many other guns which will destroy you. - MP5K-PDW AVA-ijji User Rating 8.2 First bit of advice is don’t use this gun while running! Also, the power of this gun isn’t so great when compared to other PM SMGs so unless you start shooting before your enemy (if they are a PM) you won’t win. Therefore when running into another PM you must aim for an HS. Also, try to avoid at all cost mid range and long range battles. - UMP45 AVA-ijji User Rating 7.6 One upgrade I highly recommend is the RC Stock to make easier HS. Also doing the Mechanism upgrade is recommended. Your RoF will go down, but having better recoil control will make things way easier for you. The downside of this gun is the amount of ammo you have so try your best to burst fire mostly. In 1 on 1 combat this gun is great. In 2 on 1 this gun will still do you wonders. In a 3 on 1 situation your now on kamikaze mission because you’ll be reloading part way and that’s when you’ll get killed. Also remember that once they get mid range start using the UMP’s scope. P90 AKS-74U KBP PP-2000 SG552 Commando PPSh41 Kriss Super V M4 Spectre K1A1 Rail MP7A1 SR-2M Veresk L2A3 Shotguns Remington 870 SPAS-12 Benelli M1014 Saiga12 Rifle Man Automatic Rifles AR - Reviews - G3A3 AVA-ijji User Rating 7.2 - M16A2 AVA-ijji User Rating 5.8 - AK-47 AVA-ijji User Rating 8.4 [Click Here for AK47 Guide] by ExSniPa207 - M4A1 AVA-ijji User Rating 9.8 - FA-MAS F1 AVA-ijji User Rating 5.3 [Click Here for FA-MAS Guide] - by k1ll1ng5pr33 G36 AK-74M AUG-A1 AN-94 TAR-21 SG550 Sako Rk95 L85A2 M14 EBR K2 Rail FN FNC HK416 Rx4-Storm C7A2 Stg44 M4A1 Bumblebee Quote: Originally Posted by Xazur View Post REMEMBER: If you're using rifles, TAP,for long range, Burst for mid range and Spray for close range, though spraying will miss from time to time, so it's not recommended. Sniper Rifle Man Sniper Rifles Sniper Reviews - M24 AVA-ijji User Rating 7.2 - SV-98 AVA-ijji User Rating 7 - MSG-90A1 AVA-ijji User Rating 5.8 - Galil Sniper AVA-ijji User Rating 9.5 TPG-1 AWM Dragunov SVD VSS Knight's SR-25 FR-F2 IMI 99SR KAR-98K [Click Here for Basic Sniping Guide] by Baha12 Secondary Weapon - P226 Glock 21C Beretta 92FS Cz75 Skorpion vz.61 Stechkin APS Desert Eagle Mk.23 SOCOM TMP Walther P38 Knives - Field Knife Camo Harpoon Knife Tunarok Knife Grenades M67 M67 Supply - Mk3A2 - AN-M8 HC M18 RED HC M18 YELLOW HC M116A Flash Bang Binoculars [Click Here for Squad Leader Guide] by BloodFreak Miscellanious RPG RPG-7 Strategy - By n3wb$un173d -Never stand still with an RPG. There's always something you could be doing with it, if you're not focusing on the tank, use it to kill or harass rushers. The RPG-7 has no spread. When you're scoped in, the grenade will hit exactly where you're pointing, even when you're moving. That said, is it better to walk out into the open, stand there, hope nobody hits you, scope in, THEN fire or is it better to scope in from a safe place, walk out, fire while moving, then go back to your safe spot to reload? The key is exposing yourself for as little time as possible. -You have 3 rockets, not 2. There's a LOT of things you can do with that third grenade. Kill a rusher, or sniper, or people trying to repair the tank, anything that poses an immediate threat. Don't go back to a locker for a new RPG if you've already used 2 unless you don't see any targets or if you see someone else going for the locker. Keep in mind 2 people with 1 grenade each ALSO can damage the tank. Too often I see people clogging up lockers. Most of the time, this is the reason. -Your pistol becomes your primary. Even though the RPG is a good anti-infantry weapon, it is not the perfect one. This game isn't TF2, don't count on splash damage to do jack against moving opponents. While it isn't exactly realistic that RPG's have the same kill radius as a frag grenade, they were done this way to stop people from abusing them. As if you needed another reason to practice using a pistol effectively: you'll want to have it out when you have no intention of using your RPG.
IGN- NeonSoldierX Xfire- NeonSoldierX
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| d3athdealer | Date: Saturday, 2009-October-24, 1:51:08 PM | Message # 8 |
 Lieutenant general(Forum Rank)
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| did u get this off forums too??
SIG HAS BEEN REMOVED BY ADMIN PLEASE LOWER UR SIZE OF SIG
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| NeonSoldierX | Date: Saturday, 2009-October-24, 2:53:35 PM | Message # 9 |
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| XD u think i just decided to write all this?
IGN- NeonSoldierX Xfire- NeonSoldierX
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| BestBuy | Date: Sunday, 2009-October-25, 0:40:14 Am | Message # 10 |
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Operation 7 Co-Leader
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| Sorry if this is spam but I really have to do it. LOL!!!!
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